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Ffxiv nidhogg extreme guide
Ffxiv nidhogg extreme guide








ffxiv nidhogg extreme guide

One of the marked players (at random) will be targeted for a shared damage AoE (shared with all the players in the middle).Ĥ. The players on the B and D markers should stand in the markers, but towards the party in the middle.ģ. Marked DPS: Swap positions with D4 (east).Marked tank/healer: Swap positions with H1 (west).Swap positions as needed to get the marked players on the east (B) and west (D) markers. One random tank/healer and one random DPS will be targeted with a Fire mark.Ģ. Preposition with the healers + ranged at their assigned spots, and the tanks + melee in the middle of all the markers. This is the strategy favoured by English parties.ġ. In this example, D4 and D2 have to cross diagonally (the worst-case scenario). (Previously) Fire players: Either move vertically, or criss-cross to create two pairs at the A and B markers.Wind players: Move diagonally outwards to the next blue-line intersection on the ground.Wind players move out, while (previously) Fire players rearrange themselves to create two Fire + no-debuff pairs at the B and D markers.

ffxiv nidhogg extreme guide

In this example, MT and D4 kept their Fire debuff.ĥ. Two of the four players that had Fire (at random) will keep their Fire debuffs. Similarly, the pairs on the south side should stand in the markers, but below the blue line. The pairs on the north side should stand in the markers, but above the blue line.

ffxiv nidhogg extreme guide

  • All other players: Take turns moving into position, following the priority order.Ĭlockwise from A: MT ST H1 H2 D1 D2 D3 D4.
  • Initially marked players: Follow the blue line on the ground west/east, and stop directly above the A and B markers.
  • Move to create four pairs of Fire + Wind.
  • The remaining four Fire and two Wind debuffs are randomly distributed among the six unmarked players.ģ.
  • The two marked players are guaranteed to get Wind.
  • One of the marked players (at random) will be targeted for a shared damage AoE (shared between both marked players).Īll party members get marked with either Pyrefaction (Fire ) or Atmosfaction (Wind ) debuffs.
  • All other players: Stand between the C and D markers.Ģ.
  • DPS: Stand to the east of the intersection.
  • Tank/healer: Stand to the west of the intersection.
  • Marked players: Stand on either side of the blue-line intersection above the A and B markers.
  • In this example, ST and D3 are marked for Fire. One random tank/healer and one random DPS will be targeted with a Fire mark.
  • Baiting the second Rays in an ‘X’-formation.ġ.
  • Baiting the first Rays in a ‘K’-formation.
  • However, because the mechanics resolve in a different order each time, the way the Rays are baited will also change. Palladian Rays need to be baited at the end of each Classical Concepts. There is a site built for Classical Concepts that you can use for practice: XIVLauncher WaymarkPresetPlugin positions The following markers are for Papan’s Caloric Theory 1 strat: This site uses Just the Docs, a documentation theme for Jekyll.










    Ffxiv nidhogg extreme guide